
Present — Digital Detox
A wearable that marks the boundary between available and away.
A wearable concept for stepping away from digital demands without turning disconnection into another app, score, or optimisation project.
Present · preserved app prototype; the wearable remains a concept.
The interaction
A wrist-worn object and a deliberate gesture mark a period away from digital demands. The concept explores how the gesture could affect supported devices and communicate availability to people nearby.
Open questions
The design still needs to establish what the hardware can control, how emergency exceptions work, and what happens when the wearer returns. The name, physical form, and platform behavior are unresolved.
Proposed interaction
- Available: the wearable remains visually quiet.
- Gesture: the wearer deliberately chooses to step away.
- Boundary: the concept explores a focus state on supported devices, with visible emergency exceptions.
- Away: the interaction avoids scores and streaks.
- Return: the wearer chooses when to reconnect and review what changed.




























