
Elsewhere
Carry one character through several lives.
An authored narrative RPG in which one Traveler moves between interconnected realities, carrying skills, relationships, choices, and consequences along the way.
Recovered playable checkpoint · After the first choice
The game
Elsewhere begins in a stalled elevator. The Concourse connects the Traveler to different realities, with compact scenes, visible attributes, authored choices, persistent state, and adaptive music.
The recovered prototype
The recovered project includes a working React playtest, 116 campaign scenes, narrative and systems bibles, 37 pieces of project art, and three approved music sources. This is a historical checkpoint; the later full-game implementation has not been fully recovered.




























